The Mad Land



This area was created by Zabor.

History
The Mad Land was created by Xarnor, the MadGod, when Roa was first created. At first, it wasn't called The Mad Land, and he filled it with life, leisure, and prosperity. After hundreds of years, the land was a thriving area, a paradise, when suddenly, Xarnor began to feed on the sanity of the population, causing 99.99% of them to go completely insane. The human population was not all that was effected by this act; the animals, plants, and even the weather, all became mad. It didn't even take ten years for the land to become desolate, barren, and all structures and infrastructure to become destroyed.

Guardians, Notable Characters, and Beasts
There are multiple guardians of The Mad Land, but most of them are actually completely sane. They only stay this way by feeding off of the minds and sanity of other living beings they come across. The guardians do not age, but are killable.

Inago
The inago are locust-like creatures that wonder the land, feeding not only off of minds, but of flesh. The flesh of people, animals, and plants. They are incredibly destructive.

Keshur
The Keshur is a creature that appears as a cat. Contrary to most of the guardians, he is in fact mad. He does not feed directly off of the minds of living things though, rather; he gathers sustenance by driving people mad through actions of his own. He is also one of the servants of Xarnor.

Grayan
Grayan is a servant and worshiper of Lesherac. He is unique, in the fact that he can transform.

The Mad
Besides small groups of half-insane people, The Mad Land has no politics, other than the will of Xarnor. It's similar to a world that's post-zombie apocalypse. This is the land that Xarnor is banished to by the other gods.

The Half Mad
Within the Mad Lands, there are several groups of people who aren't completely and utterly insane. They have enough sanity to be sapient, but enough madness to be crazy. Generally, groups don't have collaborations with eachother, and not all of them are even evil. Some of them are comparable with the Mad Hatter and March Hare from Alice in Wonderland.

Location
The Mad Land is located in the mid-nothern region of Roa. Because of its location, it often saves people days, sometimes weeks of travel to go through it, rather than around it. That is how it sustains its population, by driving said travelers insane, trying to navigate their way through it.

Bordering Domains

 * The Great Desert to the south
 * Agthar to the northwest
 * [Blank] to the east
 * [Blank] to the southwest

Topography
The Mad Land used to have towns and cities, but any human civilization now is in ruins. The largest ruins, Xhoerphgn, is located in the very center of the lands. The other towns are scattered randomly through the lands. One of the things that drives people mad, other than their minds simply being eaten away at, is the constantly shifting landscape. An area never stays the same for more than a day. One day, it could be dense jungle, the next it could be scattered tundra, and the next it could be a barren, hilly wasteland. It's impossible to navigate your way through The Mad Land.

climate
The climate of the area is very similar to the topography, in that it is always changing. It changes even faster though, as people have been known to get frostbite and heatstroke in the same hour.

The Mad
The mad are too insane to truly have any sort of economy.

The Half Mad
The only true economy within The Mad Land is that of the half mad.

Barter
The half mad do not use any form of currency, they stick to bartering. Trading anything from bones, to bags of dust, to materials that has some sort of practical use. Because of this bartering system, and the nature of the land itself, there is no national economy of sorts. Just that within the different groups, or clans, of half mad.

Population
The population of The Mad Land is approximately two million. Most lands would have far more, but due to the nature of the way things work in The Mad Land, the death rate is far, far higher than the birth rate.

Xhoerphgn
The only notable city is the capital, Xhoerphgn. It is a dead city with nothing but destroyed buildings and crazy people.

Sapent Lake
A lake known about only by Xarnor and Keshur. It is said to have healing powers.

Language
The native tongue of this land is a long, long dead language. It was called 'Xhnuogrn', and was spoken by almost every citizen. The other languages consist of anything that visitors bring with them.

Religion
The most common religion is the worship of Xarnor. Though only a mad person would worship the MadGod, only mad people live in The Mad Land. Other religions consist of the few sane people left alive, who mostly worship Agthar or Aenon.

Health
The health of The Mad Land is horrible. Diseases infest just about every resident, and cannibalism is widely taken to, as food is scarce.

Education
Homeschooling is absolutely the only education that takes place in these lands, as there aren't enough people to be employed in a school, or even for a school to have students. Still sane families must teach their children through gestures alone, as language is rare.

The MadEdit
The fully insane have no true culture, but existence. They have no art, theatre, structure, or the like.

The Half MadEdit
The half mad roam the cities in groups, killing mad people, and avoiding other half mad people.

ArtEdit
The half mad often paint walls with blood, drawing pictures of triumph. This triumph could be anything from gathering new food, to finding a new shelter.

ArchitectureEdit
There isn't a lot to be said for the architecture of the half mad. They usually just find broken down buildings and cover the openings with cloths, often drawing a symbol on the front cloth to symbolize that group, or 'clan'.

CuisineEdit
Their food mostly consists of mad people they find and kill on the streets. They often serve them with found fruits and nuts. They do often take pride in the serving of their animals however. Boar and dog are the most often animals found in The Mad Land, and they are usually roasted over a fire, neatly organized on a serving dish with grapes. They also enjoy mixing rarer animal meats together with them.

Role in the RP
When a Little Girl is lost in Xhoerphgn, she flees The Mad Land with a doll she found, which just so happens to be Xarnor. The Mad Land has no other part in the story as of yet.